· rcflights.club

Welcome Beta Testers!

RC Flights Club is a companion site for RC Pilot Trainer players and RC flying groups. It gives players a place to create clubs, join communities, schedule flying sessions, see what is happening now, and coordinate with other pilots outside the game. The goal is to make multiplayer feel less like a list of random rooms and more like a connected club experience.

The game integration lets RC Pilot Trainer recognize your RC Flights Club account. Once linked, the game can see which clubs you belong to, show those clubs when you create a multiplayer session, and help you join club-hosted sessions more smoothly. For example, if a passworded session belongs to one of your clubs, the game and site can work together so members know how to get in without separately asking the host.

Beta testers are being asked to try the full experience as players: link the game, join clubs, create and join club sessions, check the website while sessions are live, and report anything confusing, broken, delayed, or inconsistent. The most useful feedback is about the player experience: whether the flow makes sense, whether the game and site agree with each other, and whether club-based multiplayer feels helpful rather than getting in the way.

What RC Flights Club Enables

Clubs for RC Pilot Trainer Players

Players can create or join clubs on RC Flights Club. A club can represent a VR flying group, a real-world RC club, a hybrid group, a friend group, or a community centered around a flying style.

Clubs can be open for anyone to join, selective with applications, or closed. Club pages can include a description, rules, links, location notes, upcoming events, live sessions, and member information depending on the club’s settings.

Try creating or joining a club, applying to a selective club, browsing the club directory, and checking whether your club memberships feel accurate in both the site and game.

Good feedback:

  • Was it clear how to find and join a club?
  • Did the club page show the information you expected?
  • Was anything about applications, membership status, or permissions confusing?
  • Did the site make it easy to tell which clubs are active or currently flying?
Linking the Game to Your Site Account

The Account page on RC Flights Club lets you link RC Pilot Trainer to your site account using a short code. After linking, the game should remember the connection and use it when showing club-related multiplayer features.

Try linking your game, restarting it, unlinking from the site, and linking again. If you have more than one headset or reinstall the game, that is also useful to test.

Good feedback:

  • Was the linking process easy to understand?
  • Did the code entry flow in the game make sense?
  • Did the website clearly show whether your game was linked?
  • Did the game recover cleanly if you unlinked or relinked?
  • Were any messages too technical or unclear?
Club-Aware Multiplayer

When the game knows your RC Flights Club memberships, it can use them during multiplayer. The main idea is that a host can create a session for a specific club, and club members can recognize or access that session more easily.

Try creating a normal multiplayer session, then creating a club session. Check that only your actual clubs appear as choices in the game. If possible, test with a member account and a non-member account.

Good feedback:

  • Was it clear when a session was a club session versus a normal session?
  • Did the club selector in the game feel useful?
  • Did the game show the right clubs?
  • Did club membership affect access in the way you expected?
  • Did anything feel unfair, surprising, or easy to misuse?
Passworded Club Sessions

One of the major goals is to make passworded club sessions less frustrating. Club members should be able to get into club sessions without constantly asking the host for the password, while non-members should not get special access.

Try hosting a passworded club session, joining as a club member, and checking the club page while the session is live. If you can, also try viewing or joining as someone who is not in the club.

Good feedback:

  • Did password handling feel smoother than normal?
  • Was it obvious why you could or could not join?
  • Did the website show password/session information in the right places?
  • Did any private information appear where it should not?
  • Did you still need to message the host manually?
Live Session Display on the Website

When a club session is running in the game, RC Flights Club can show that session as live on the site. This can appear on club pages, dashboards, and club listings so members can see when people are flying.

Live session cards may show the session name, host, start time, elapsed time, player count, whether a password is required, and password information for eligible members.

Try starting a club session in the game, opening the club page and dashboard, having another player join, and ending the session.

Good feedback:

  • Did the live session appear quickly enough?
  • Did the website show the right session name, host, club, and player count?
  • Did the live badge make it easier to notice active clubs?
  • Did sessions disappear when they should?
  • Did any stale or duplicate sessions remain visible?
Joining Active Sessions

The integration should make it easier to find and join active club sessions. The website can show what is live, while the game can use club membership to smooth out joining.

Try joining a session after seeing it live on the website, joining directly from the game’s multiplayer list, and joining after another player is already in the session.

Good feedback:

  • Was it clear where to go after seeing a live session on the site?
  • Did the site and game agree about whether the session existed?
  • Did player counts feel accurate enough?
  • Did the join flow fail gracefully when a session ended?
Ending or Closing Sessions

When a session ends normally, the game should stop showing it as live on the website. Club managers may also be able to close stale sessions from the club page.

Try ending a hosted session normally, checking whether it disappears from the website, and asking a club owner or officer to close a stale session from the club page.

Good feedback:

  • Did sessions clear when expected?
  • Was there an obvious way to clean up stale sessions?
  • Did stale sessions cause confusion?
  • Did permissions around closing sessions feel right?
Discord Alerts

RC Flights Club can use Discord for account linking, event alerts, club application messages, and live-session notifications. Club members may be able to opt in to Discord DMs when a live session starts.

Try linking Discord, turning alerts on or off, starting a live club session, and checking whether eligible members receive a useful DM.

Good feedback:

  • Were Discord setup steps clear?
  • Did alerts arrive at the right time?
  • Were messages useful without being spammy?
  • Were alert settings easy to find?
  • Did you receive alerts only for clubs you expected?
Events and Scheduling

RC Flights Club is not only for live game sessions. Clubs can also schedule upcoming events, including recurring flying sessions, real-world meetups, or hybrid events. Events can include time, access level, expectations, room hints, and passwords where appropriate.

Try creating an event, viewing events with different access levels, checking the calendar, and testing a recurring event series.

Good feedback:

  • Was scheduling an event easy?
  • Were times shown correctly for your timezone?
  • Was it clear who could see each event?
  • Did room/password details appear only where expected?
  • Did recurring events behave the way you expected?
Friends and Player Presence

The site includes friend features so players can connect with people they meet through clubs. Some friend-related views may show whether a friend is currently in a live session, depending on privacy settings and available session data.

Try sending and accepting friend requests, changing privacy settings, and checking whether live activity appears appropriately.

Good feedback:

  • Was it easy to find and add friends?
  • Did privacy settings make sense?
  • Did live activity feel useful?
  • Was anything shown to the wrong audience?

Recommended Beta Test Scenarios

First-Time Player Flow

1. Create a site account. 2. Join or create a club. 3. Link RC Pilot Trainer. 4. Start the game again and confirm the link persists. 5. Create a normal multiplayer session. 6. Create a club multiplayer session. 7. Check the website while the session is live.

Look for confusion, missing instructions, wrong status messages, or places where the site and game disagree.

Club Host Flow

1. Create or use a club where you are allowed to host. 2. Start a club session from the game. 3. Make the session passworded. 4. Invite club members to join. 5. Watch the club page and dashboard update. 6. End the session.

Pay special attention to password handling, live-session visibility, player count updates, and whether members can join without extra hassle.

Club Member Flow

1. Join a club. 2. Link the game. 3. Find a club-hosted session. 4. Join it from the game. 5. Check the website before and after joining.

Report whether the experience felt easier than joining a normal passworded session.

Non-Member Flow

1. Use an account that is not in the host’s club. 2. Try to view the club page. 3. Try to join the club session. 4. Compare what you can see with what a member can see.

Report any case where non-members receive private session details or get member-only access.

Membership Change Flow

1. Link the game while you are a club member. 2. Leave the club or ask a club manager to remove you. 3. Check the game again. 4. Try to access that club’s sessions. 5. Rejoin or get approved again and check whether access returns.

This is one of the most important tests because the game should not keep old club access after your membership changes.

Recovery and Error Flow

1. Unlink the game from the website. 2. Try using club features in the game. 3. Relink the game. 4. Try again. 5. Test with poor network if possible.

Feedback should focus on whether the game explains what happened and helps you recover without losing normal multiplayer access.

What Feedback Is Most Useful

When reporting feedback, include:

  • What you were trying to do.
  • Whether you were on the site, in the game, or switching between both.
  • Your role: club owner, officer, member, applicant, non-member, or friend.
  • Whether the game was linked to your site account.
  • Whether the session was normal, club-based, passworded, or public.
  • What you expected to happen.
  • What actually happened.
  • Screenshots or exact wording of confusing messages when possible.
  • Approximate time of the issue and the club/session name.

The best beta feedback is not just bug reports. Also report places where the feature technically worked but felt awkward, slow, unclear, too hidden, too noisy, or not useful enough during real play.

Things Beta Testers Should Watch Closely

  • The game and website disagree about whether you are linked.
  • The game shows the wrong clubs.
  • A club session does not appear live on the website.
  • A session remains live after it ended.
  • Password information appears to the wrong people.
  • Club members still have to manually ask for passwords too often.
  • Non-members get club-only access.
  • Player counts are badly wrong or confusing.
  • Discord alerts do not arrive, arrive late, or arrive too often.
  • Unlinking/relinking leaves the game in a broken state.
  • Error messages sound technical or do not tell the player what to do.

Current Expectations

This is a beta. Some delays, rough edges, and missing polish are expected. The important question is whether club-based multiplayer feels promising and understandable to real players.

The core experience should be:

  • Players can link RC Pilot Trainer to RC Flights Club.
  • The game recognizes their clubs.
  • Club-hosted sessions are easier to create, find, and join.
  • Live sessions show up on the website.
  • Passworded club sessions are less annoying for members.
  • Private club/session details stay private.
  • The game still works normally when club features are unavailable.

If those expectations are not being met, that is the feedback the team needs most.

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